Scratch – Level 2

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About Course

This course builds upon the foundational concepts introduced in Scratch Level 1 and introduces more advanced topics and techniques. Through engaging activities, students will expand their knowledge of Scratch by using all available coding blocks, including sensing, operators, variables, motion, looks, sound, events, and control. Students will explore advanced programming concepts such as enabling sprites to interact by detecting objects, measuring distances, or recognizing collisions. They will delve deeper into x & y coordinates, loops, and string handling, creating exciting projects and games along the way. By the end of this course, students will have mastered Scratch and will be prepared to progress to Python Level 1.

What Will You Learn?

  • In this course, you will deepen your coding knowledge, building on the concepts taught in Scratch Level 1. Developed by the Massachusetts Institute of Technology (MIT), Scratch is a fun and engaging programming language that makes coding feel like a game. You’ll create your own games and applications while mastering essential programming skills. By completing this course, you’ll be ready to transition into text-based programming languages like Python. Along the way, you’ll learn to create animations, cool effects, and replicas of popular games.

Requirements

  • A computer (PC, Mac, or Linux).
  • A web browser (preferably Chrome) and a reliable high-speed internet connection.
  • No prior programming experience is necessary, though completing Scratch Level 1 is recommended.

Audience

  • Kids aged 7 and older who want to further develop analytical skills through game creation.
  • Complete beginners of any age who are eager to dive deeper into programming.
  • Parents or teachers who want to help children develop advanced problem-solving skills.

Course Content

Lesson 1: Flappy Bird Program
Students will use loops, motion, sensing, and looks to create a sprite that navigates between moving pipes while tracking scores. They will design and clone the pipes and program their movement.

Lesson 2: Space Rocks Program
This lesson focuses on sensing, operators, variables, and control to build a game where a rocket shoots at rocks.

Lesson 3: Snake Game Program
Students will use control, operators, and motion to create a snake game where the snake eats food that clones itself.

Lesson 4: Golf Game
Students will build golf equipment and use motion, sensing, and control blocks to create a golf simulation.

Instructors

SI

Scratch Instructor

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